Barely an hour into Elden Ring From Software
Barely an hour into Elden Ring, the latest furiously difficult fantasy adventure by the Japanese studio From Software, I made a vital discovery: enemy warriors can be tricked into falling down lift shafts. Or off cliffs. I even managed to tempt one skilled and deadly knight to walk out of his castle and into the path of a giant boulder – a trap that had been meant for me. It killed him instantly, saving me an intense battle that would have probably involved multiple deaths and restarts. I knew that I had crossed an important, almost forbidden Rubicon – I was now cheesing one of the most critically acclaimed games of the year. Cheesing is video-game slang for beating tasks or enemies through tactics that while not exactly cheating, are certainly not following Queensbury rules. When you cheese a game, you’re exploiting systemic quirks or apparent design oversights to gain maximum advantage for minimum skill or effort. Players have always cheesed. It’s something I discovered via the 1985